Grom has an absolutely fantastic cooking mechanic where he collects ingredients by completing specific tasks (e.g. He also has some of the best magic in the game with access to foot of gork as early as level 3. Wurrzag gets insane buffs to savage orcs and you can just stomp any army with some savage orc big uns and boar boy big uns with massive physical resist. Plus night goblins are just such fun units! Ends up being a very sneaky stalk/vanguard kind of playthrough and it is fully viable to ignore orcs for the entire campaign. He gets a lot of upkeep reduction, and very fast levelling for his heroes on top of that. Skarsnik has a very fun night goblin theme going. His buffs to Orc Big Uns allow them to be viable in his army for the entire campaign as well. He also gets access to lore of death spells from his crown as well as some bound lore of vampires spells. In the early game he gets a banner which makes is starting black orc units insanely tough to kill, and he gets immediate access to black orc big bosses, which mixes things up there, and allows you to really enjoy his theme from turn 1.Īzhag is the only Greenskin LL with a flying mount. Grimgor gets absolutely insane black orcs that he can recruit at rank 9.
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